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on Feb 12th, 2007 15:51:30.
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PSP News is a News and downloads site for the
Playstation Portable, We have all the latest emulators, homebrew,
commercial games for the PSP and all the downloads on this site,
we also cover commercial gaming and console news. Part of the
DCEmu Homebrew & Gaming Network.
PSP News - Homebrew News at its best
If your new to DCEmus PSP News Site then take notice of this little
post, if your looking for hundreds of free homebrew games for the
PSP then check out our massive
PSP homebrew games pages, if your looking for anything from
Movie Players to Custom Firmwares/ Downgraders and Music players
infact hundreds of applications then check our our PSP
Applications Page, those looking for emulators for PSP then
check out the left hand column, if you dont have a PSP then you
can still try out the homebrew by using a PSP
Emulator.
Most of my weekend will be spent playing a little real-life Tetris, as I attempt to find open slots for all the boxes, furniture and knickknacks still in boxes from the relocation endeavor.
First thing I'll be playing in the virtual world this weekend is the iPhone version of Doom: Resurrection, in anticipation of an upcoming review. Probably should update the firmware on that thing so I'm up to speed on all my iPhone needs. I'll also be giving BlazBlue: Calamity Trigger another crack, once the TV, Xbox 360 and all necessary audio-visual equipment is hooked up.
This weekend, I'll also more than likely be picking some games to sell off and give away. There are a half-dozen Sega Saturn games—Shining Force III, Guardian Heroes, Burning Rangers—that will get more use at someone else's house.
What will you be playing this American holiday weekend?
This program allows you to easily all the top best plugins out
there. It also allows you to edit the plugins that have config
files such as noobs Dayiewer from within the program so there
is no need to go in and manually edit the text files. It also
allows you to easily install and uninstall Torch's Lock XMB.
Which now supports phat and slim models and all plugins work on
all firmwares up to 5.00 M33-6 definitly but should also work
on 5.50 GEN.
I hope you all enjoy this program!
Installation is simple.
Just place the psplugin manager folder in your Game folder
Also if you want to know what a plugin does or how to
operate it just press select while you have the desired
plugin highlighted!
CREDITS:
There are many plugins within this program that have been
made by many talented and creative developers and credit
and thanks goes to all of them!!!
i had ported this a while ago but forgot to release sorry here it is SDL_rwlib port to the psp by me kehon
in case you dont know about it i suggest you google it but you can read from http with SDL_net and libcurl, bz2, and libz files plus some other stuff its just rw_ops but pretty good
Newly released and on worldwide import from Divineo China
In Harry Potter and the Half-Blood Prince, Voldemort is tightening his grip on both the Muggle and wizarding worlds and Hogwarts is no longer the safe haven it once was. Harry suspects that dangers may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle that he knows is fast approaching. Together they work to find the key to unlock Voldemort's defenses and, to this end, Dumbledore recruits his old friend and colleague, the well-connected and unsuspecting bon vivant Professor Horace Slughorn, whom he believes holds crucial information. Meanwhile, the students are under attack from a very different adversary as teenage hormones rage across the ramparts. Harry finds himself more and more drawn to Ginny, but so is Dean Thomas. And Lavender Brown has decided that Ron is the one for her, only she hadn't counted on Romilda Vane’s chocolates! And then there's Hermione, simmering with jealously but determined not to show her feelings. As romance blossoms, one student remains aloof. He is determined to make his mark, albeit a dark one. Love is in the air, but tragedy lies ahead and Hogwarts may never be the same again.
In the game, players will return to Hogwarts to help Harry survive a fraught sixth year. They will also have a chance to engage in exciting wizard duels, mix and brew magical ingredients in Potions class and take to the air to lead the Gryffindor Quidditch team to victory. Players may even get sidetracked by Ron’s romantic entanglements as they journey towards a dramatic climax and discover the identity of the Half-Blood Prince.
On most TVs and projectors movies and games are too dark or missing detail in dark scenes. GammaX fixes this by adding a Gamma Boost without washing out the picture.
Simply plug the GammaX directly into the HDfury2, HDfury, HDfury Gamer Edition, or any device with RGB output and enjoy a more vibrant picture with perfect shadow details!
Using the original HDfury or HDfury Gamer Edition? The GammaX also includes a cable driver which lets you use monitor cables or long RGB projector cables (any length) without having to plug the HDfury or HDfury Gamer Edition directly into your TV!
The included power supply is not needed when the GammaX is used with the HDfury2, simplifying the cables and connections. (The power supply is needed for HDfury, HDfury Gamer Edition, or other RGB source users).
Many projectors and displays only work with either positive or negative sync RGB signals. The GammaX provides a user selectable positive or negative sync switch for displays that only accept negative sync such as the following projectors: Barco 800-801-808-1208, Dwin 500-700, and so on.
The GammaX is 100% Plug-and-play. No configuration or extra steps required. GammaX works at all resolutions, including 1080p and beyond.
Note: GammaX does not support component signals, only RGB. This includes the HDfury2 set to component (YUV) output mode. If you wish to add Gamma Boost to a component-only capable display, use the Box1020 instead.
- Input: RGBHV HD-15 D-Sub (VGA) Female Connector (direct connection to HDfury1 or HDfury2)
- Output: RGBHV HD-15 D-Sub (VGA) Male Connector (direct connection to TV)
- Cable driver built in allowing you to use an analog output cable of any length. Useful for using the original HDfury or HDfury Gamer Edition with monitor cables or long RGB projector cables. No need to plug the HDfury or HDfury Gamer Edition directly into your TV!
- Power supply included for use with HDfury, HDfury Gamer Edition, or other RGB sources
- Power supply not needed if used with the HDfury2, the HDfury2 supplies the power
- Plug-and-play, no extra steps required
- Adjustable Gamma Boost for restoring lost shadow details
- Slide potentiometer for easy Gamma Boost adjustment
- Compatible with all RGB sources
- Supports all standard HD formats and SD formats: 1080p-1080i-720p-etc. in NTSC-PAL-SECAM
- Supports all PC resolutions including extremely high resolutions such as 1600x1200-100Hz and 1920x1440-60Hz
- 450Mhz large signal (-3dB) bandwidth for virtually lossless video processing
- Full dynamic range for maximum picture detail at all resolutions
- User selectable positive or negative sync output for displays that only accept negative sync (ex: Barco 800-801-808-1208, Dwin, etc.)
- Precise black levels - no black crush or missing details or washed-out whites
Namco Bandai sent a batch of Soulcalibur: Broken Destiny screenshots featuring their new, spring loaded knife wielding character Dampierre.
Even though we don’t have a specific release date, Soulcalibur: Broken Destiny is coming out soon. The game is slated to come out this summer, perhaps closer to the launch of the PSP Go.
I know God Eater is probably going to be like Monster Hunter, but I’m psyched for it after seeing this movie. The art style and morphing chainsaw sword oozes with coolness. It’s hard to tell because this is a trailer, but God Eater looks faster paced than Monster Hunter too. Perhaps, this PSP game is a mix of loot collecting, Shin Megami Tensei, and stylish action games like Devil May Cry.
God Eater comes out in Japan this fall and it could fill the Monster Hunter needs for PSP Go users if Namco Bandai releases it as a digital download. A North American release hasn’t been announced, but the first trailer has a lot of English…
Officially, Sony's PSPgo is only clocking in at 333MHz like the rest of its brothers and sisters, but as the gang at Sony Insider found out in the FCC filing, the internal processor actually maxes out at 480MHz. What that means for gamers is probably nothing in the near future, since the firmware'll underclock it to standard speeds and we've seen absolutely no sign Sony's interested in releasing software exclusively for the UMD-less iteration at this point. Of course, the opportunity to capitalize on the upped hardware is gonna be there, and we still remember a noticeable difference in the technical quality of games released after Sony bumped its original PSP's clockspeed from 266MHz to its max 333MHz, but for now, it's just something to keep in the back of your mind.
The number one game in the Japanese chart comes as no surprise following news earlier in the week that Wii Sports Resort shifted over 350,000 copies during its first four days on sale.
The Nintendo title, bundled with the new MotionPlus add-on, tops the all-format software chart for the week ended June 28 with a total sales of 359,690, outselling the second biggest selling title - Tomodachi Collection - more than five times over.
Its success may have impacted slightly on the Japanese hardware chart for the week too as sales of the Wii were up slightly from 19,386 last week to 21,790.
The console's DS stablemate delivered a near identical performance to the week prior with 45,480 units sold (39,995 DSi and the remaining for the DS Lite) compared to 45,995, and PSP sales remained solid at 26,789 units.
PS3 continued to take steps in the right direction with 11,310 sales, up from 10,359 the week previous. The software chart delivered similarly good news for the system, with three new PS3 releases - Atelier Rorona: Alchemist of Arland, BlazBlue and Agarest Senki Zero - debuting in the top ten.
The Xbox 360 and PS2 systems sold 5,766 and 3,578 units respectively.
The full hardware charts from Media Create follow:
Nintendo DS - 45,480
PlayStation Portable - 26,789
Nintendo Wii - 21,790
PlayStation 3 - 11,310
Xbox 360 - 5,766
PlayStation 2 - 3,578
The top ten best-selling games in Japan follow:
01 Wii Sports Resort (Nintendo) - 359,690
02 Tomodachi Collection (Friend Collection) (Nintendo) - 71,692
03 Atelier Rorona: Alchemist of Arland (Gust) - 43,243
04 Ken to Mahou to Gakuen Mono. 2 (Sword & Magic & School 2) (Acquire) - 38,614
05 BlazBlue (Arc System Works) - 33,768
06 BlazBlue (Arc System Works) - 24,812
07 Kingdom Hearts: 358/2 Days (Square Enix) - 22,114
08 Agarest Senki Zero (Compile Heart) - 14,466
09 Monster Hunter Portable 2 G (Capcom) - 12,985
10 Sloane and MacHale's Mysterious Story (Level 5) - 12,537
David Amor of Buzz developer Relentless believes that the unexplored casual genre will deliver radical new IP that will sell tens of millions.
Speaking to Develop in an interview published today, Amor drew on the phenomenal success of certain casual IPs, adding that the winning formula is not likely to go away.
“I think that casual games remain an untapped genre; I’ve worked in more traditional genres for years and years before saying “right, let’s make games for other people”, and I don’t think we’re anywhere near discovering how many games can be made to satisfy that audience,” he said.
“Guitar Hero did well, Buzz did well, SingStar did well, Wii Fit did well; this isn’t the end of that.”
“There are games, currently un-thought of in the casual genre, that will sell tens of millions. I’d rather have a business in that category rather than more established ones to be honest with you.”
September 4th is the day that Square Enix’s PSP outing arrives in PAL territories
The long-awaited arrival of Final Fantasy XIII may still be some way off, but fans of Square Enix’s popular series will be able to get their teeth stuck into a brand new outing in the shape of Dissidia Final Fantasy this September.
The PSP-only title boasts the largest ever cast in a FF game, bringing together some of the most popular characters from the series’ rich history in an unusual one-on-one fighting game.
A limited edition collector’s version will also be available at launch, including a soundtrack CD, 48 page hardback artwork book, Brady Games miniguide and two lithograph prints .
“With so many favourite heroes and villains contained in one game, Dissidia Final Fantasy is certainly going to appeal to fans of the series,” Square Enix’s president and chief executive officer John Yamamoto stated.
“The action-packed experience is a real showcase for the PSP and is set to become an instant classic on the system.”
Those worried that Dissidia Final Fantasy would follow in the footsteps of FFVII: Dirge of Cerberus, which received an exceptionally harsh critical reception, should take comfort in the incredibly positive talk emerging from Japan, where the game has already been released.
Dissidia Final Fantasy will be released on September
A modified version of bookr based on the latest source code on www.sf.net.
Bookr-Mod 2009-07-01
============
* More CFWs supported and bugs fixed
* Support for Custom Firmware 5.50 and PSP3000 with HEN
* Some small bugs have been fixed.
Bookr-Mod 2009-06-23
============
* Support much more PDFs (with large images, JPEG2000, JBIG2, AES-encrpted, etc.)
* Support PDF Outlines
* Unicode support in PDF, PDF Outlines and file chooser.
* Some new options to control scroll speed of d-pad and analog stick.
* A simple thumbnail to indicate current position in page.
* Zoom in to specified width and position.
* Bug fixes.
Installation
============
create a new folder named bookr in ms0:/PSP/GAME or ms0:/PSP/GAMExxx, and then put both EBOOT.PBP and data.fnt in it.
Full changelog is here if you can read Chinese.
[b]Notes[b]
============
Thanks to the authors of original bookr and the authors of all the libraries/code used in this homebrew - fitz/mupdf,
freetype, jasper, jbig2dec, libdjvu, code for decryption of AES from Sumatrapdf, code for MS FAT access from XReader, etc.
Please report issues/bugs to 2525275@gmail.com if you have any problems when using it.
As announced a few days ago, was finally released from GENyUS and his team to update the B Custom Firmware 5.50GEN. I remember that is only compatible with PSP-1000 and PSP-2000 (TA-088v3 excluded).
More to follow.
.: Install:.:
- Copy the 5.50-folder-update ġenb in PSP / GAME
- Start the application
.: Changelog:.:
• Fixed the bug that prevented disabling the VSH Menu
• The SELECT button can now start the VSH menu, the Recovery, or anything. The choice may be in recovery through the appropriate option
• Off the M33 network update
• The game Evangelion: Jo is now launched successfully
• The options Pandorizzazione are both in that the VSH Recovery Menu
• Three new features in VSH Menu: Shutdown Device (turn off the console), Make Pandora Battery, Battery Make Normal
• Option Flash1 Format: added a check that prevents you to format the Flash1 via VSH
The JPCSP Team have released a new version of the PSP Emulator for Windows written in Java:
Heres whats new:
- Added basic GE capture support, tested on cube sample. Until we record persistent GE state (texture on/off, etc) for best results replay captures in the same game it was recorded in.
- Fixed a refresh bug. Open menu trick should no longer be needed (click on File menu, it overlaps the display area and forces it to redraw, sometimes making something appear).
- fixed wait umd stat.
Atari's slow collapse continues with the loss of the company's most lucrative franchise. No, not Ghostbusters -- it's Dragon Ball, which has produced approximately a billion video games so far. The franchise will now go back to Namco Bandai, the original Japanese publisher of the series. According to a statement by Namco Bandai, the agreement will run for five years beginning in January 2010 and will supersede any existing publishing rights. In addition, Namco Bandai will publish the upcoming Dragon Ball: Raging Blast game for Xbox 360 and PS3, Dragon Ball: Revenge of King Piccolo for Wii, and Dragon Ball Z: Attack of the Saiyans for DS all this year.
The loss of the Dragon Ball franchise is perhaps the greatest evidence of the financial challenges that face Atari. Earlier this year, the company pulled out of E3, sold its European publishing division, and even sold exclusivity rights for Ghostbusters, all presumably for a small cash influx. With Phil Harrison recently stepping down from his position at the company, it's clear that Atari will see even more troubled times ahead
Sony Computer Entertainment Taiwan is funding first party titles and they commissioned Yeck Entertainment for PSP and PlayStation 3 work.
Specific details about the titles are scarce, but an interview with Impress Watch reveals the genres. The PSP game is a casual title and the PS3 title is an online game.
Yeck Entertainment’s work includes Legends of Glory (pictured), a MMO with player vs. monster and player vs. player combat for PCs, and Cubee Cubee, a tilt controlled iPhone puzzle game.
Gaming in Taiwan is quite different from Japan and North America where PCs and free online RPGs dominate the market. There is a console scene, but its much smaller — even smaller than South Korea. While a local PSP or PS3 game could expand Sony’s market share in Taiwan, I think this project will expand beyond Sony Computer Entertainment Asia even though SCEJ and SCEA are not involved with its development. Taiwan’s console market just isn’t big enough to justify localized games yet.
The days of people whining "where are my old-timey games on the PSN?" appear well and truly over. You've got Final Fantasy VII, you've got Metal Gear Solid, and soon you'll be getting a ton of Capcom classics as well.
Tomorrow, for example, Capcom will be releasing the "Capcom Classics Collection: Remixed", which includes:
• 1941: Counter Attack
• Avengers
• Bionic Commando
• Black Tiger
• Block Block
• Captain Commando
• Final Fight
• Forgotten Worlds
• Last Duel
• Legendary Wings
• Magic Sword
• Mega Twins
• Quiz and Dragons
• Section Z
• Side Arms: Hyper Dyne
• The Speed Rumbler
• Street Fighter
• Strider
• Three Wonders
• Varth
Then later in the year, there'll be this mix of PS1 and PSP re-releases:
• Mega Man Powered Up
• Dino Crisis
• Power Stone Collection
• Mega Man Maverick Hunter X
• Resident Evil 2
• Darkstalkers
• Street Fighter Alpha 3 Max
• Resident Evil 3: Nemesis
• Capcom Classics Collection Reloaded
Voice-activated exercise specialist VPT Technologies has been spotted trademarking the names Fitness Hero and Workout Hero.
Siliconera laid eyes on the patent, which mentions "a web-based videogame system to connect all users in a safe and secure global network".
Phrases like "align the various markets" and "synergistic" are thrown in almost for fun.
Activision has had immense success with Guitar Hero, which has lead to spin-offs of Hero-related rhythm titles. DJ Hero arrives on its wave of marketing-powered excitement this autumn.
Gearbox appears to want a piece of the Hero pie as well, having recently trademarked a quartet of familiar sounding names: War Hero, World War II Hero, Modern War Hero and Brothers In Arms War Hero.
Take-Two and Rockstar are expected to release two brand new downloadable episodes for Grand Theft Auto IV in fiscal 2010, and release GTA V the following financial year.
That's according to analyst Todd Mitchell, who told GamesIndustry.biz that following the release of Xbox 360 exclusives The Lost and the Damned and The Ballad of Gay Tony, two all-new episodes are due – possibly across both the Xbox 360 and PlayStation 3 platforms.
"I would expect that there would be two more pieces of downloadable content for GTA IV, that's what has been indicated to me, although formats are unsure. It's been indicated to me to me that would be the case," said Mitchell, of Kaufman Bros. Equity Research.
Mitchell also stated that he's expecting Grand Theft Auto V to be released in the 2011 financial year, and there's also the possibility of a new GTA title for the PlayStation 2 next year.
"Coming out of E3 there was no commitment to a new Grand Theft Auto, and I think that's because of Rockstar's track record with delivering on time," said Mitchell.
"Of the three, I'm least confident in saying for sure there will be a new GTA for PlayStation 2, but the track record shows that PSP titles have been repositioned [on PS2]," he said, referring to the recent announcement of GTA: Chinatown Wars for the PSP.
Despite all the talk of Rockstar's biggest franchise, Kaufman Bros. has upgraded Take-Two to a 'buy' rating because the publisher is demonstrating that it no longer needs to rely on GTA to score blockbuster hits.
Newly announced Rockstar title Agent will be released in 2010, said the company, along with an as-yet unannounced title from 2K Games
"We believe Take-Two has a solid line-up for fiscal 2010 even without a GTA V release," noted Kaufman Bros.
"Our outlook includes expected strong sell-through of Bioshock 2, and the release of two 'AAA' titles, each from Rockstar (Red Dead Redemption and Agent) and 2K Games (Mafia II and TBD), reiterations of 2K Sports and 2K Play's annual line-ups, an expected GTA title for the PS2, expected strong sell-through of GTA: Chinatown Wars for the PSP, and new GTA DLC for the Xbox 360 and PS3.
"We now look for the release of GTA V in fiscal 2011, and believe IP introduced in fiscal 2010 can be turned into iterative franchises that will improve Take-Two's long-term earnings profile by lessening its dependence on GTA," said the firm.
Mitchell added: "What we're saying is Take-Two is now becoming a proper company rather than a one hit wonder. After GTA V in 2011, they can come back with more franchises and not be forced to rely on that every other year," he said.
Kaufman Bros. expects fiscal 2010 revenue for Take-Two to hit USD 1.3 billion, and USD 1.6 billion in 2011 with a GTA V release.
"Now that this shoe has dropped, and a case can be made for solid profitability in fiscal 2010 without GTA V, and the follow-on of higher earnings in fiscal 2011 with a GTA V release, we believe the investment case for Take-Two has improved and investors can begin to get more constructive with the name."
The current generation of games consoles could struggle to deliver the types of game experiences the majority of gamers want and end up as niche products within a couple of years, according to Playfish chief executive Kristian Segerstrale.
As the demand for social games distributed via Facebook and other social networking sites grows, he predicts that incompatible, prohibitively expensive games consoles could fail to compete with the more accessible and connected experiences online services can deliver.
Speaking in an exclusive interview with GamesIndustry.biz, Segerstrale said: "I think that games consoles - while they might be an important part of the industry now - might become niche in the next couple of years. It's not at all clear if it even makes sense to deliver this type of gaming on a home console."
While Microsoft's move to market the Xbox 360 as a social entertainment experience is a step in the right direction, ultimately the platform cannot compete with PC and other internet connected portable devices, he predicts.
"The challenge is, no matter how social you try to make a console not everybody has one. Not all your real world friends will have the same console as you do. No matter how social you make it you will only reach, if you like, vertically. You will only reach your friends who have an Xbox 360."
Going on to discuss EA's entry into the social gaming market, Segerstrale was positive about the publisher's involvement, saying a big presence in the market by them will lead to higher quality experiences for users.
"They clearly believe, much as we believe, that games are becoming services and that retail distribution for games will decline quite rapidly from here onwards. And I think that the most important thing for social games is to ensure the quality of the end user experience."
"The only threat that I see to the industry is that in the search for early profit and maximising early results for companies, companies will act overly aggressively in how they try to monetise users, which is not good for anybody," he added.
The current-gen UK console install base has hit 24.2 million units, according to data released by Chart-Track.
Wii comfortably leads the way in the UK with 5.4 million units sold as of June 27, 2009. Xbox 360 sales are currently at 3.9 million while PS3 sales sit at 2.2 million, says Chart-Track.
On the handheld front DS sales are approaching ten million units and in comparison PSP has shipped 3.3 million units so far.
Nintendo's still winning then. Full data follows:
DS - 9.4 million (including 300,000 DSi sales)
Wii - 5.4 million
Xbox 360 - 3.9 million
PSP - 3.3 million
PS3 - 2.2 million
Platform holder was simply waiting for digital market to mature, says head of product planning
Sony had planned to release a 'network centric' model of the PSP ever since the beginning, according to an interview on website GameBusiness.jp.
In an interview with the head of SCE's product planning division, Naoya Matsui, it has been revealed that the company was simply waiting for the digital pipeline to reach a mature-enough state to sustain such a device.
"We'd planned to release a PSP model without a UMD drive since the very beginning," says Matsui. "But if we'd simply released the hardware, there wouldn't have been much for everyone to enjoy. We needed to prepare the right environment for it first - things like the transferral of content with the PS3 and PSN, and PC software to manage content like music and movies such as 'Media Go'.
"We wanted to release it when the delivery of digital content was on par with the delivery of physical media. Thats what we've been working on these past two years. We'll be selling the PSPgo alongside the existing PSP models, because it's a product targeted at those people who are more accustomed to digital content."
Universal Music has pledged its back catalogue to a new karaoke game set to challenge SingStar. CasualGaming.biz's sister site MCV has revealed that French label Mindscape will publish U-Sing in time for Christmas across the UK and Europe.
The firm has previously signed distribution deals with UK publishers for releases in the territory – such as its deal with Koch for Deal Or No Deal and Golden Balls games, plus the upcoming Coronation Street title.
However, MCV reveals that U-Sing will be independently published by Mindscape following the deal with Universal.
A Mindscape spokesperson told MCV: “U-Sing will offer the whole family the chance to sing the hits of Universal Music – from the biggest known classics through to the latest trendy tunes.
“Each country will have its own list of most popular local and international artists.”
The U-Sing brand will become a full series in future, with each game offering different game modes and Voxler voice recognition technology.
They will be marketed in France, the UK, Germany, Italy, Spain, Benelux and Australia and will eventually become available on all platforms.
Artists such as Amy Winehouse, Black Eyed Peas, Girls Aloud, Paul Weller and Lady GaGa are on Universal’s books – but U-Sing’s song line-up is yet to be confirmed.
The title appears to fit with Universal’s ‘U’ re-branding. Its UK website was last year renamed to Umusic.co.uk.
Despite the "mod" title, I recoded a pretty good portion of the actual "engine" per se, what loads the cheats, what applies the cheats, what saves, and so on, rather than just editing the looks and calling it my own.
It also uses a custom malloc set that, even though it's a kernel module, it uses user space for saving cheats, which there is an abundance of, as opposed to the 4 or so mb of kernel ram.
I also removed the search, decoder, and browser as usually it's unused, and a huge chunk of memory.
I don't have any screenshots on hand, and there's no readme. If you need a readme, it works the same exact way as NitePR, except it loads infinitely quicker, and when you save it rids of all your foolish little comments that wreak havoc on the memory and it saves the addresses in "%X" as opposed to "%08lX", thus it can take up to 14 bytes out of every line of cheating, and with that, I had to recode the loader, which instead of
If you wanna screenshot it, go for it. I just put this out there so people who want HUGE databases for those small offline games can whack away instead of being limited to ~30kb.
It's the only one of it's kind, and probably the most extensively modified, rather than a couple changed colors, which I didn't even bother with.
Hello lilmnm From Team Red Phoenix (TPR) here with a bug fix for DayPR that caused you to not be able to exit out of the pop up Keyboard Sorry for the Bug that shouldnt have happened in the first place.
-=To Fix=-
just copy this new prx to your seplugins folder and over write the old one.
Thanx to zidapi for letting me know about this bug right away!
The Alpha DevTeam releases the first version of Alpha Tris, homebrew-developed game that simulates the LUA popular TicTacToe game, which is the classic Tic Tac Toe.
More to follow.
Changelog v1.0:
Quote:
• A 'graphical user interface simple and intuitive
• A menu that includes the functions:
- New Game / Start a new game
- Options / Allows you to change the pointer and the background
- Loans / Show creators dell'Homebrew
- Turn off PSP / PSP Turns off the
- Exit / Back to the XMB
In "Harry Potter and the Half-Blood Prince", Voldemort is tightening his grip on both the Muggle and wizarding worlds and Hogwarts is no longer the safe haven it once was.
Harry suspects that dangers may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle that he knows is fast approaching.
Meanwhile, the students are under attack from a very different adversary as teenage hormones rage across the ramparts.
He is determined to make his mark, albeit a dark one. Love is in the air, but tragedy lies ahead and Hogwarts may never be the same again.
See Harry and friends in action before the movie hits the cinema. The Half Blood Prince is available on multiple platforms:
Xbox360™
Harry Potter & The Half Blood Prince US US$ 64.90
Harry Potter & The Half Blood Prince ASIA US$ 49.90
PlayStation3™
Harry Potter & The Half Blood Prince US US$ 64.90
Harry Potter & The Half Blood Prince ASIA US$ 49.90
Nintendo™ Wii
Harry Potter & The Half Blood Prince US US$ 54.90
PlayStation2™
Harry Potter & The Half Blood Prince US US$ 44.90
Nintendo DS™
Harry Potter & The Half Blood Prince JPN US$ 48.90
Harry Potter & The Half Blood Prince US US$ 34.90
Sony PSP™
Harry Potter & The Half Blood Prince US US$ 44.90
Harry Potter & The Half Blood Prince ASIA US$ 42.90
PC Game
Harry Potter & The Half Blood Prince (DVD-ROM) US US$ 34.90
Although Wedbush Morgan analyst, Michael Pachter, predicts PS2 will become somewhat irrelevant in 2009, he doesn't discount the combined strength of the PlayStation brand. He remains optimistic for the entire PlayStation family as he expects "software sales for Sony consoles to account for 31% of all game software sold worldwide."
Pachter indicated in Wedbush's annual Interactive Industry Report that, while the numbers have been dwindling for PS2, overall worldwide software sales for PS3 titles have more than doubled within the last year. In 2008, 62.4 million units of PS3 software titles have been sold -- a huge step up from the 29.6 million units sold in 2007. The momentum of this growth will carry into 2009, according to Pachter, who believes PS3 and PSP titles (the latter of which only saw a 15% increase in worldwide sales last year) will pick up PS2's slack.
PS3 titles will be the top sellers, despite the fact that Pachter predicts Sony won't "secure significant third party exclusivity" as it continues "to focus its internal development efforts on blockbuster games." It's interesting to note, in light of another report, this strategy hasn't really worked out for Sony.
Chunsoft’s is porting their critically acclaimed sound novel 428: Fusasareta Shibuya de to the PlayStation 3 and PSP. In 428 players are locked in Shibuya and switch characters to solve a mystery behind a kidnapping.
Famitsu broke the news about the port, which is scheduled to come out in Japan this September. 428 was first released on the Wii in December 2008. This isn’t the first sound novel port from Chunsoft. Last year, the PlayStation 3 game Imabikisou and its creepy eye was ported to the Wii.
The most interesting detail about the port is Sega isn’t handling it. Sega published Imabikisou and the Wii version of 428 in Japan. Spike, notable for the Way of the Samurai games and handling 2K Sports titles in Japan, will publish 428 on PlayStation platforms.
Since Sega isn’t involved there’s a small very small chance 428 could get localized as a downloadable PSP or PlayStation 3 game. Capcom, UFO Interactive, and Atlus are some of the publishers that localized Spike’s games for North America. Atlus also has a relationship with Chunsoft from Shiren the Wanderer.
Normally when Wedbush Morgan analyst Michael Pachter whips out his crystal ball and starts getting the vapors, he doesn't have time to turn on his minirecorder and take down the futurespeak channeled through his body. Luckily for us (and you!), he not only recorded it this time, but also wrote it down in the form of the 2009 Interactive Industry Report! We delved through the beast of a document this afternoon and found an interesting segment regarding the Nintendo Wii relying on "slower adoption rates of current generation technology" (read as: high-def displays) to help boost sales.
Pachter writes on page nine of the report, "The global recession served to benefit Nintendo at its competitors' expense," referencing Microsoft and Sony as having slower console sales this generation due to HDTV functionality built into the systems. He argues that consumers who might purchase the Xbox 360 or PlayStation 3 are more likely to buy the Wii not only because of the lower price point, but because of the subsequent HDTV purchase price. "Expect most consumers to defer purchasing a PS3 or an Xbox 360 until they have purchased an HD monitor," Pachter explains. Though we're not convinced that the same folks who would be purchasing an Xbox 360 or a PS3 would be running out to buy a Nintendo Wii in every case, we digress.
Among the many fascinating (and not so fascinating) takeaways from Wedbush Morgan analyst Michael Pachter's recent and massive industry report are revelations about the current console adoption rate. As much as the Wii has seemingly penetrated previously untapped demographics (see grandma's now defunct bridge club) and ostensibly raised console adoption rates to new highs, the current generation is practically dead even with the last one when comparing the two generation's first four calendar years on the market. That is, from 2005 (when Xbox 360 launched in late November) through 2008, the current generation of consoles (Wii, PS3 and 360) combined for approximately 78 million unit sales, according to Wedbush Morgan estimates. Comparatively, from 2000 (the year PS2 launched) through 2003, the previous generation (GameCube, PS2 and Xbox) combined for 78–79 million unit sales. However, in this pivotal fifth year, Wedbush Morgan predicts the current adoption rate will begin to pull ahead of the previous rate.
Famitsu scans have revealed the God Eater project whose title was trademarked by Namco Bandai a couple of months ago. It's a multiplayer action game for PSP that appears aimed at the Monster Hunter market (which, let's be honest, every Japanese developer probably should be trying to do on the PSP). God Eater trades out the fantasy setting of Monster Hunter for a more futuristic, industrial venue. It features a mix of mythical creatures and big, robotic monsters.
According to Siliconera, God Eater will be out this fall in Japan. The existence of that US trademark suggests that the company will be releasing it here as well.
Industry veteran Ian Livingstone has warned that 2009 will be an all or nothing year for publishers, as new releases either climb high in the charts or completely sink at retail.
Speaking exclusively to GamesIndustry.biz, the life president of Eidos said that publishers are pumping more money into developing and marketing bankable franchises, leaving smaller titles choked on store shelves.
"A lot of titles have already hit the shelves and there is a deluge planned for Christmas, but I think 2009 will be remembered as the year of 'roast duck or no dinner'," he said in an interview published today. "Big ticket titles continue to sell well but many of the smaller titles will probably disappoint their owners."
"There's a glut of product and in a discerning market there is no room for mediocrity. To make a suboptimal game with a suboptimal marketing spend is a recipe for disaster," he added.
"I think we'll continue to see more production resources going into fewer titles supported by even bigger marketing budgets. Publishers are continuing to raise the investment bar, ensuring the mega-franchises will rule."
This is the first gameplay footage of FIFA 10, EA's next footy effort packing all of that juicy new tech it talked about early last month.
It's only a short trailer, apparently all actual gameplay footage, and it looks really bloody nice. Slow motion slide tackles, furry grass and realistic ball physics are all present and correct.
According to EA it "features core gameplay refinements based on responsiveness and intelligence, plus a completely overhauled Manager Mode that includes more than 50 major improvements."
I thought I would share this to the PSP community.
I have one of those cursed mobos that needs ChickHEN and CFWE to run homebrews. This setup suffers from a sickness that whenever my kids are playing they just could not stop until the PSPs battery is totally drained that will lead me again to do that chickHEN dance of enabling it. As the MS fills up, its becoming very hard to get into the HEN environment again.
This is a modded MusicPRX 4.01 M33-2 Mod with a very simple addition. That is to monitor the battery power. It has some configuration options to have an mp3 file as a warning alarm and a value of battery power to put the PSP into standby mode.
New configuration options in music_conf.txt:
ALARM_PERCENTAGE = 20 #battery percentage to trigger the low battery alarm sound
ALARM_SOUND = ms0:/seplugins/lowbat.mp3 #can customize your alarm sound
STANDBY_PERCENTAGE = 10 #battery percentage to put the system in standby mode. Set to 10 to put the PSP in standby mode when the battery has 10% power left. Set to zero to disable system standby mode.
Installation:
1. Modify music_conf.txt to your liking.
2. Copy contents of bin folder (bin/*) to ms0:/seplugins/. If you already have the vsh.txt and game.txt, do not overwrite them. Instead copy and paste "ms0:/seplugins/music_mod.prx 1" to your own vsh and game config files.
Note: I have only tested this on a PSP 2000 Ta088v3 with CFWE 3.50 through ChickHEN